UI/UX
MOBILE APP DESIGN
FIGMA
ARTS & CULTURE
Client
Academic
Academic Project
Oct - Dec 2023
Team
Team of 6 UXers (2 UIDs)
Tools Used
Figma
The focus of this project was to create a solution (either physical or digital) to solve a public sector issue. We opted to create a solution that catered to Event Discovery, which is a very important part of running a GLAM organization.
The Challenge
Our Solution: We aimed to centralize discovery via a mobile app, simplifying access to GLAM discounts and events.
Market research showed us that while Free and discounted admissions do exist, they remain underutilized. We surveyed 42 participants (36 valid responses) and conducted 12 in-depth interviews to understand how people discover tickets.
Our focal questions were:
• ▲ CA$ 30.00+ (Ticket prices) at major museums like the ROM and AGO, limiting attendance and audience reach.
• 350,000 ▼ was the attendance at The ROM in 2022, compared to 1.2Mn in 2019, suggesting post-pandemic challenges.
• Many Torontonians are unaware of free admission times because the information is scattered across sources.
• 25 of 36 Survey Participants find ticket and discount information online, showing demand for easily accessible content.
• 18 of 36 Survey Participants would visit the museum more frequently if discount information were easier to access.
• 6 of 12 Interview Participants identified challenges in accessing discount information, highlighting usability issues.
Key Insight
User Story
Her experience mirrors the challenges many Torontonians face, highlighting the barriers to affordable GLAM access guiding our Product design process. To convert insights into features, I created an Impact vs. Feasibility matrix to prioritize ideas.
Design Directions
After this we (team member Rebecca, primarily) designed task flows, ensuring Mary could transition from finding a deal to planning her visit.
We (Myself and team member Kyle with verbal input from other group members) designed it in Figma during a virtual group working session. View Low-Fidelity Designs here - Home, Discover Page, and Card Component, and its variant.
The final requirement for our project was to make a low-fidelity prototype that was later presented to a panel of senior UX researchers during our course INF1602 Design Playback sessions.
Photo by Brian C., Fellow Coursemate. Pictured Above (From L-R): Presenting our Prototype - Rebecca Ding, Quinn Kavaner, Ankush Sood, and Myself.
Pictured Above (From L-R): Ticket Discoverability App project team members and our UXD Professor - Vivian Zhang, Rebecca Ding, Ankush Sood, Prof. St-Cyr, Kyle Thomas, Quinn Kavaner, and Myself.
Beyond Academics
Component Design
“I don't want to build an app whose functionality could be easily replicated in Google Maps as a plugin.”
-- Actual statement I made during this project.